A Role Play of Ice and Fire

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Role Playing, Game of Thrones, Song of Ice and Fire


    Building List- Castles

    Frederik Flindt
    Frederik Flindt


    Posts : 39
    Join date : 2014-04-19
    Age : 31
    Location : Denmark

    Building List- Castles Empty Building List- Castles

    Post by Frederik Flindt Wed May 07, 2014 3:07 am

    These are the buildings, their effects and the time it will take to build them. These buildings are for castles only. All building times are in out of game days.

    Unit Production

    Stables

    The buildings required to recruit Knights and Cavalry regiments.

    Small Stables-2 Days- 20 Gold
    Stables- 3 Days- 40 Gold
    Knightly Stables- 4 Days- 60 Gold
    Lord's Stables- 4 Days- 90 Gold
    High Lord's Stable- 5 Days- 120 Gold

    Infantry Recruitment

    The Buildings required to recruit Man-at-Arm and Crossbowmen

    Mustering Hall- 3 Days- 15 Gold
    Garrison Quarters- 4 Days- 30 Gold
    Drill Square- 5 Days- 50 Gold
    Barracks- 6 Days- 70 Gold
    Military Academy- 7 Days- 100 Gold

    Naval Buildings

    These buildings are required for assembling ships of war. (Same as the ones in cities)

    Port- 3 Days - 20 Gold
    Shipwright- 4 Days - 40 Gold
    Dockyard- 5 Days - 60 Gold
    Naval Drydock- 6 Days - 80 Gold
    Admiralty- 7 Days - 100 Gold

    Castle Buildings

    Equipment

    These are the buildings required to achieve the various levels of equipment see()

    Leather Tanner- 1 Day - 10 Gold
    Blacksmith- 2 Days - 25 Gold
    Weaponsmith- 3 Days - 40 Gold
    Artisan Weaponsmith- 4 Days - 55 Gold
    Master Weaponsmith- 4 Days - 80 Gold

    Keep

    These buildings upgrade the central keep in the holding. This will be taken into account during sieges.

    Motte and Bailey- 3 Days - 25 Gold
    Wood Castle- 4 Days- 40 Gold
    Castle- 6 Days - 70 Gold
    Fortress- 8 Days - 90
    Citadel- 10 Days - 120

    Defenses

    These upgrades improve the defensiveness of the holding and will be taken into concideration during sieges.

    Wooden Palisade- 2 Days - 10 Gold
    Wooden Wall- 4 Days - 30 Gold
    Stone Wall - 5 Days - 40 Gold
    Large Stone Wall- 6 Days - 75 Gold
    Large Stone Wall with Moat- 10 Days - 90 Gold

    Town Village

    These upgrades will add some income from castles.

    Hamlet- 3 Days- 25 Gold
    Village- 5 Days- 35 Gold
    Town- 6 Days- 50 Gold
    Large Town- 8 Days- 70 Gold
    Small City- 10 Days- 100 Gold

    Mines

    Mines are a major source of income for your holding. What is mined is generated by a dice roll.

    Shallow Mine- 2 Days - 30 Gold
    Trench Mine- 4 Days - 50 Gold
    Open-Pit Mining- 6 Days - 75 Gold
    Shaft Mine- 8 Days - 100 Gold
    Mining Network- 10 Days -125 Gold

    When you want to build a mine in your province you have 2 options. First you can pay for a prospecter to come and inspect the ground for mineral qualities to determine whether it is worth excavating.  You pay 50% of what the tier 1 mine costs to have it done. The admin then rolls a dice determining what you can get. You can also just build the mine and the admin will roll the dice when it is done.

    These are your options and the dice rolls required to get them:

    Stone (the mine is converted to a quarry) 1-5
    Iron 6-10
    Copper 11-14
    Silver 15-17
    Gold 18-19
    Gems 20

    Each mineral or stone gives a modifier to the province.
    Stone- Anything with "stone" in its name cost 5% less.
    Iron- Blacksmiths cost 5% less.
    Copper- Ships cost 5% less.
    Silver- Add 5 to your treasury each week.
    Gold- Add 10 to your treasury each week.
    Gems- Add 15 to your treasury each week.

    If you have any questions feel free to ask here in the thread.

      Current date/time is Sun Oct 06, 2024 9:31 am