This little section here will tell you how the maps section of the game works and why we have it.
There are a few simple reasons why there are maps:
Actually there is only one. It makes the game more real. If you know where you are and where your enemies are. There is no way to cheat and when it is time for battles we can decide a battlefield using the terrain types.
Reading the maps:
The maps are of each Lord Paramounty. The Westerlands, The Reach, The Stormlands etc.Each of the region with the same colour are High Lordships. The little devided up sections within the coloured regions are Lordships. These are currently not playable. The green or red dot with a number and letter designation next to it represents the holding within that Lordship. The designation 1a is always the regional capital. Winterfell is 1a for The North, Storms End is 1a for The Stormlands etc. The grey thick lines around the map are Mountains and are un crossable.
Special Cases: The Iron Islands are devided up into Lordships rather than High Lordships to allow more people to play in the Iron Islands.
The High Lordship of the King's Landing belongs to the King.
The Night's Watch is an NPC faction and is un playable.
Lets talk about terrain types. Terrain types are really simple to understand. They work on a tier system. Tier one is the mildest of the tiers. For example a tier 1 desert really just means that its dusty, dry and probably not too many trees. Whilst a tier 3 desert is 50 celsius with no rain and no vegetation. Might be a good idea to not march troops across it. Tier 2 will then be somewhere in between the two. Now just because a region gets a certain terrain type assigned to it. Doesnt mean its flat as a pancake and only that. Depending on how close it is to mountains/the sea there will be geographic differences.
If you have any questions go ahead and ask them in this thread.
There are a few simple reasons why there are maps:
Actually there is only one. It makes the game more real. If you know where you are and where your enemies are. There is no way to cheat and when it is time for battles we can decide a battlefield using the terrain types.
Reading the maps:
The maps are of each Lord Paramounty. The Westerlands, The Reach, The Stormlands etc.Each of the region with the same colour are High Lordships. The little devided up sections within the coloured regions are Lordships. These are currently not playable. The green or red dot with a number and letter designation next to it represents the holding within that Lordship. The designation 1a is always the regional capital. Winterfell is 1a for The North, Storms End is 1a for The Stormlands etc. The grey thick lines around the map are Mountains and are un crossable.
Special Cases: The Iron Islands are devided up into Lordships rather than High Lordships to allow more people to play in the Iron Islands.
The High Lordship of the King's Landing belongs to the King.
The Night's Watch is an NPC faction and is un playable.
Lets talk about terrain types. Terrain types are really simple to understand. They work on a tier system. Tier one is the mildest of the tiers. For example a tier 1 desert really just means that its dusty, dry and probably not too many trees. Whilst a tier 3 desert is 50 celsius with no rain and no vegetation. Might be a good idea to not march troops across it. Tier 2 will then be somewhere in between the two. Now just because a region gets a certain terrain type assigned to it. Doesnt mean its flat as a pancake and only that. Depending on how close it is to mountains/the sea there will be geographic differences.
If you have any questions go ahead and ask them in this thread.